I began exploring other areas of Cinema 4D outside of my normal curriculum and today’s experiment was in Sub-Polygon Displacement. The idea is using bitmaps to physically displace polygon objects. There are some really interesting abstract forms that you can create and I excited to see where I can take this technique.
CINEMA 4D | Week 03 - Lighting and Textures
I am continually progressing through Cinema 4D, this week we focused in on lighting and texturing. We started off by looking at lighting concepts and a lot of it is not dissimilar from real-world lighting. One of the things that I continually had to ask myself is what is the subject, what is my focus, what am I trying to convey. It’s been much more difficult to light in this space because I find myself diving much deeper into the psychology of the lights and the role of each light in my scene. Normally when I shoot footage in the physical world, I find myself responding to the light, making composition decisions based on the light that I have access to, and it is a completely new experience to have an infinite number of lights at my disposal.
Next we began to look at textures and how to start to add realistic textures to objects. We took a deep dive into the reflectance of objects. We looked at many of the ways that we can control the amount of reflectance and transparency in an object to create realistic textures for our models. In this assignment we were asked to texture to some fruit, an aluminum can, sunglasses and a plastic straw and beach ball. As well as texturing some water droplets. It was very challenging to dissect each item for its physical attributes and try to replicate them in the materials tab. We also discussed different renderers and how global illumination can affect a scene.
CINEMA 4D | Week 02 - Modelling and Geometry
This week I continue my journey through Cinema 4D, and this week we focused on the topics of modelling and geometry. It was an incredibly difficult week of tutorials and assignments that stretched my skills and knowledge up to this point. We started off thinking about modelling with primitives and then we moved into talking about splines and utilizing extrudes, sweeps, booles, and spline masks to create dynamic objects.
The first assignment was to create a cassette tape using splines and sweeps. We used spline masks to merge splines together to create dynamic shapes and then used the sweep tool to create the geometry. Then we took the process a step further and created the cursive writing using the same process while also manipulating the axis points in 3D space.
Our second assignment of the week was to create geometry by modelling objects. In this section we looked at using modelling tools like line cuts, loop cuts, extrudes and inner extrudes to create detailed models. The assignment was to create a Nintendo NES console using these modelling techniques. We also began to incorporate deformers and splines into the process to create specific elements of the model like the d-pad and cords.
CINEMA 4D | Week 01 - Orientation
I decided to be productive during this quarantine and learn a new skill, and I have decided on learning Cinema 4D (C4D). I have always admired 3D animators and motion artists and always wanted to add that skill set to my toolkit. My hope is to be able to learn fundamentals so that I can begin to add 3D elements to the work I currently do and hopefully in the future be able to experiment more and really stretch my horizons in the program.
This first week was Orientation Week and the name of the game was primitive objects. Everything about this lesson was geared towards getting oriented to the basic controls of C4D and start to get a feel for modelling and using objects to start to build complex structures. The tutorial showed us how to build a small Ramen House and the assignment for the week was to model a scene representing “Our Favorite Place.” I decided to choose iconic Seattle landmarks and created a basic little scene.
JUBILEE REACH | FESTIVAL OF TREES
DIRECTOR | SHOOTER | EDITOR
DIRECTOR | SHOOTER | EDITOR
SARA PORKALOB | DRAGON MAMA
VIDEOGRAPHER | EDITOR
SARA PORKALOB | LAMPLIGHTER
VIDEOGRAPHER | EDITOR
T-MOBILE | ARE YOU WITH US
SHELBY EASLEY | ROOFTOP SERIES
NEVER SAID (2017)
PRODUCER | DIRECTOR | EDITOR
MAN CHILD (2017)
PRODUCER | DIRECTOR | EDITOR
CHOICES I'VE MADE
PRODUCER | DIRECTOR | EDITOR
AMAZON | MARY'S PLACE
EDITOR
THE LONG HAUL DOCUMENTARY | SEATTLE REFINED
HIGH POINT | 2016 STUDIO PROGRAM
TEACHING ARTIST
FLYMOON ROYALTY | GROWN MAN
EDITOR
SAM CHOY'S POKE TO THE MAX | SIFF PREMIERE
EDITOR | CINEMATOGRAPHER
SIFF PREMIERE
JUNE 4, 2016 | ARK LODGE CINEMA | 1PM
JUNE 5, 2016 | UPTOWN CINEMA | 5:30PM
SRFC | SKY BLUE FC
SEASON IV is a major milestone for the NWSL and also for Women's Soccer in America. No professional league has ever sustained itself for 4 consecutive years, and with the expansion into the Orlando it is clear that this league has the potential to be around for a long time.
With the new season, comes greater expectations to exceed in quantity and quality the content we put forth last year. We have developed a new format for our highlights package that is more narrative and hopefully with the integration of press conference footage can give more context and insight than you would normally get from a highlight reel.
GLY | LSE POUR
SRFC | WINTER CAMP
SRFC | BOLD&BLACK
The off-season has been filled with changes and new challenges. I have taken control of all creative content for the Seattle Reign FC, and one of my first objectives was to create a new product campaign for a Bold and Black Launch on Black Friday.
The inspiration for launch was to showcase how our world-class players love to wear Seattle Reign FC apparel. We kept the designs simple, in order to just showcase the player and product. The campaign was met with a lot of enthusiasm from the fans and we had one of our best retail days of the season.


