I am continually progressing through Cinema 4D, this week we focused in on lighting and texturing. We started off by looking at lighting concepts and a lot of it is not dissimilar from real-world lighting. One of the things that I continually had to ask myself is what is the subject, what is my focus, what am I trying to convey. It’s been much more difficult to light in this space because I find myself diving much deeper into the psychology of the lights and the role of each light in my scene. Normally when I shoot footage in the physical world, I find myself responding to the light, making composition decisions based on the light that I have access to, and it is a completely new experience to have an infinite number of lights at my disposal.
Next we began to look at textures and how to start to add realistic textures to objects. We took a deep dive into the reflectance of objects. We looked at many of the ways that we can control the amount of reflectance and transparency in an object to create realistic textures for our models. In this assignment we were asked to texture to some fruit, an aluminum can, sunglasses and a plastic straw and beach ball. As well as texturing some water droplets. It was very challenging to dissect each item for its physical attributes and try to replicate them in the materials tab. We also discussed different renderers and how global illumination can affect a scene.