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CINEMA 4D | Week 02 - Modelling and Geometry

This week I continue my journey through Cinema 4D, and this week we focused on the topics of modelling and geometry. It was an incredibly difficult week of tutorials and assignments that stretched my skills and knowledge up to this point. We started off thinking about modelling with primitives and then we moved into talking about splines and utilizing extrudes, sweeps, booles, and spline masks to create dynamic objects.

Jams_Cassette v1.png
Capture.PNG

The first assignment was to create a cassette tape using splines and sweeps. We used spline masks to merge splines together to create dynamic shapes and then used the sweep tool to create the geometry. Then we took the process a step further and created the cursive writing using the same process while also manipulating the axis points in 3D space.

Nintendo_NES v1.png

Our second assignment of the week was to create geometry by modelling objects. In this section we looked at using modelling tools like line cuts, loop cuts, extrudes and inner extrudes to create detailed models. The assignment was to create a Nintendo NES console using these modelling techniques. We also began to incorporate deformers and splines into the process to create specific elements of the model like the d-pad and cords.

categories: Cinema 4D
Tuesday 04.21.20
Posted by Derek Edamura
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